


// 只包含顶点和一个uniform颜色
const wireframe = {
    vs:`
attribute vec3 a_position;
uniform mat4 projMatrix;
uniform mat4 mvMatrix;

void main() {
    gl_Position = projMatrix * mvMatrix * vec4(a_position,1.0);
}

    `,
    fs:`
precision mediump float;

uniform vec4 u_color;

void main(){
    gl_FragColor = u_color;
}

    `
};

export {
    wireframe
}
